Authors

* External authors

Venue

Date

Share

Minimum Coverage Sets for Training Robust Ad Hoc Teamwork Agents

Arrasy Rahman*

Jiaxun Cui*

Peter Stone

* External authors

AAAI 2024

2024

Abstract

Robustly cooperating with unseen agents and human partners presents significant challenges due to the diverse cooperative conventions these partners may adopt. Existing Ad Hoc Teamwork (AHT) methods address this challenge by training an agent with a population of diverse teammate policies obtained through maximizing specific diversity metrics. However, prior heuristic-based diversity metrics do not always maximize the agent's robustness in all cooperative problems. In this work, we first propose that maximizing an AHT agent's robustness requires it to emulate policies in the minimum coverage set (MCS), the set of best-response policies to any partner policies in the environment. We then introduce the L-BRDiv algorithm that generates a set of teammate policies that, when used for AHT training, encourage agents to emulate policies from the MCS. L-BRDiv works by solving a constrained optimization problem to jointly train teammate policies for AHT training and approximating AHT agent policies that are members of the MCS. We empirically demonstrate that L-BRDiv produces more robust AHT agents than state-of-the-art methods in a broader range of two-player cooperative problems without the need for extensive hyperparameter tuning for its objectives. Our study shows that L-BRDiv outperforms the baseline methods by prioritizing discovering distinct members of the MCS instead of repeatedly finding redundant policies.

Related Publications

ProtoCRL: Prototype-based Network for Continual Reinforcement Learning

RLC, 2025
Michela Proietti*, Peter R. Wurman, Peter Stone, Roberto Capobianco

The purpose of continual reinforcement learning is to train an agent on a sequence of tasks such that it learns the ones that appear later in the sequence while retaining theability to perform the tasks that appeared earlier. Experience replay is a popular method used to mak…

Automated Reward Design for Gran Turismo

NeurIPS, 2025
Michel Ma, Takuma Seno, Kaushik Subramanian, Peter R. Wurman, Peter Stone, Craig Sherstan

When designing reinforcement learning (RL) agents, a designer communicates the desired agent behavior through the definition of reward functions - numerical feedback given to the agent as reward or punishment for its actions. However, mapping desired behaviors to reward func…

Proto Successor Measure: Representing the Space of All Possible Solutions of Reinforcement Learning

ICML, 2025
Siddhant Agarwal*, Harshit Sikchi, Peter Stone, Amy Zhang*

Having explored an environment, intelligent agents should be able to transfer their knowledge to most downstream tasks within that environment. Referred to as ``zero-shot learning," this ability remains elusive for general-purpose reinforcement learning algorithms. While rec…

  • HOME
  • Publications
  • Minimum Coverage Sets for Training Robust Ad Hoc Teamwork Agents

JOIN US

Shape the Future of AI with Sony AI

We want to hear from those of you who have a strong desire
to shape the future of AI.